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Frostgrave Four Corners campaign - The Occidental warband.

  • johnjsalango1
  • Oct 18
  • 4 min read

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The Occidental (western) warband is an Illusionist warband built around attempting to move or stop the moving of treasure chests. It lacks attacking power from it's magic users which might be a problem but what it lacks in hitting power it makes up for in Haute couture being easily the best dressed of the 4 corners warbands.



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The starter band has some decent missile power in the archer and tracker but also an apothecary to try and keep the magic users alive as they lack any defensive tech. Write Scroll I can see being useful after game one when they can have guaranteed spells. Game one will be mainly just trying to stay aliveand sneak off with some treasure I think!

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The Wizard and Apprentice - both from Titan forge and beautiful minis. The Lady with the pug is the actual magician and has clearly prioritised looks over practicality but as her key spells are teleport and transpose hopefully this wont matter. Her apprentice is the pointy guy. He looks a tad old for an apprentice but maybe he is just not very good - play tests seem to suggest he has been cursed with stupidity as he fails a lot more than he succeeds.

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The Apothecary - a free stl off myminifactory and to be honest you can tell. However he has the vibe I wanted so he stays! The Plague Doctor look is one I think should be brought back for GP's today.


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Thugs - more Titan Forge here with sort of a penitant fanatic vibe going on. The Titan forge 'line' minis are multipose mix and match which is good but annoying to print as i tend to end up with too many right arms and not enough left or somesuch. I would prefer just 3 or 4 standard poses to be honest but I am probably in the minority.


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Thieves - The printing goes ever on from a free patreon reward set but available to buy. These are cracking minis and really characterful without being overdone and becoming caricatures. They look like proper bandits without cloaks, skulls and symbols.


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Infantrymen - back to Titan forge for these 17th century looking guys but with enormous halberds. I really like this style of uniform. I have printed two as I dont know how many you normally take. I have one in my starting list and may take a second losing a thief later was my thinking, but am in the dark really.


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Men at arms - More great (but multipart) figures who combine a 17th century dress style with a sword and buckler look. Again I have two with no knowledge of whether I will use one never mind two!


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Crossbows - again Titan forge. This time I was pretty sure from the start I would not need two but the possibility of having a marksmen later on alongside a bog standard crossbowman meant that I printed two. A recent practice game alerted me to the power of missile weapons as a wizard was deleted by a pair of archers due to some admittedly good/bad dice rolls in one phase.


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Humble Archer - another The printing goes ever on (TPGEO) mini. I count myself lucky that I was an early adopter of TPGEO and have been a patreon for several years now. This has given me (for about £10 a month) a huge selection of minis many linked to LOTR but all available for generic fantasy.


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Barbarian - again TPGEO and printed up at about 115% to make him significantly bigger than the rest of the crew but not Conan style. Lacks a beard but you can't have everything. There was a massive choice in the 'viking' ranges but I liked this one best from the bandit crew.


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Ranger - TPGEO from possibly the Gondor type Rangers (?) I can see the value of upgrading an archer or crossbowman to this chap as soon as possible to increase missile threat. Again a sculpt which is clearly what it is without the bells and whistles.


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Knight - and talking of bells and whistles this Knight by Titan forge has all the whistles and most of the bells. In his first outing in practice games he was eaten by a bear despite having attacked the bear! I blame his ridiculous sword.! Having had my knight eaten by a bear I am loathe to take him again.


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Treasure Hunter - This is actually meant to be a standard bearer but obviously that has no use in Frostgrave so I converted him by adding a buckler. This makes literally no sense with the two handed sword thing but until I find a better treasure hunter stl he will have to do. At least he looks blingy enough.


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Tracker and warhound - a tracker is in my starting list mainly as a bow armed slightly faster soldier. How useful he will be I have no idea. In practice I Used him to run up and grab treasure then get Transposed for a cost free thief but the general uselessness of my wizards often resulted in a dead tracker lying across a treasure chest with a relieved thief whistling nearby. I also attempted to do this using a warhound before it was pointed out dogs cannot carry treasure.... Quite what I will use the dog for I dont know yet but hopefully he will make the list at some point


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Paladin - nope. Nothing printed for a paladin as I just dont feel that I will be using one so I havent really looked. I did consider the Treasure Hunter as a Paladin initially but decided I was more likely to use him as a Treasure Hunter.


So that is the Occidental crew who have travelled from the fashionable western courts in search of Magic and fortune. I cant help feeling that they are the weakest of the crews and early practice games have shown both wizards to be uniquely useless so unless they improve rapidly I see them as the campaign losers with death and ignominy their reward

 
 
 

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